Posts Tagged ‘monk

30
May
12

Diablo III Update – Vast Improvement

diablo_3My last post about D3 wasn’t very complimentary because, to put it simply, the game wasn’t working for shit.

Good news is that Blizzard have sorted out the “Error 37” issue and I’ve finally been able to log some solid game time (much to the detriment of my sex life).

I’ve only been playing the Starter Edition but D3 already has it’s claws in me. Like its predecessors, Diablo III is dark, atmospheric and badass. The art direction on the game is insane, as is the level of detail. It’s still early days for me playing this game, but here’s what I like so far:

In-game physics:

When I first read about the fact that the game has physics I honestly didn’t give a shit. So some stuff falls down super-realistically, awesome. Stop the press.

Having played the game though, I can attest to what an awesome difference this makes to the gameplay. A LOT of shit is destructible – everything from tables to tombstones get wrecked while you’re slaying hell’s minions, who scatter in every direction as you obliterate them.

 

 

By taking out support beams, you can bring entire walls crashing down on the bad guys or do the classic unhook-the-chain move to bring chandeliers crashing down on them. Sure, you don’t need them, but they add to the overall aesthetic appeal of the game.

Artisans:

Think of artisans as merchants that you can train. It ain’t cheap, but you can pay artisans to level up and as they do, the weapons, armour and miscellaneous trinkets they can forge become more and more hardcore.

Artisans can “craft” magical weapons for you provided you supply the right crafting materials. You salvage these materials from the magical items you give to artisans. It makes more sense to do this than to just straight up sell the items.

Your artisans travel with you throughout the game, like groupies, so you don’t have to start over with new ones at the beginning of every Act.

 

Follower banter:

It’s a pretty minor feature of the game, but I thought it was also a nice touch. Unlike the mercenaries in Diablo II, who followed you around everywhere, fought through hell with you, but didn’t utter a damn word, the followers you amass in D3 aren’t shy to engage in some random banter from time to time.

It probably gets a bit irritating eventually, but I thought the way your followers chat with you while you’re missioning around looting and slaying everything in sight was pretty cool.

Classic example – my Monk randomly asks the Templar Knight that’s decided to hang out with him if he has any friends back at the order.

“My fellow Templars are like brothers to me,” replies the Templar, “it is a bond that goes far beyond mere friendship.”

To which my monk fires back with, “So I take it you have no friends then…”

 

 

It’s not all good news though. Like I’d said before, if you’re trying to run the game on minimum specs on a Macbook, prepare yourself for some intense running-through-molasses moments when the action picks up.

Also last night the game started bugging out in a big way – rendering blue squares instead of landscape and stuttering so badly that my Monk ended up running over the same patch of ground about 20 times to make it to a checkpoint so I could exit and restart.

Bottom line is I’m hesitant to get the full version until I have a rig that can handle it. I want to be able to crank the graphics up to the max, sit back and enjoy every second of the experience rather than bulldozing through the game in perpetual slow motion because I refuse to play without anti-aliasing, physics and high textures.

The good news I guess is that you won’t have to read any more shit about D3 on the site, fuck yeah!

For now… Winking smile

-ST

09
Jun
11

SlickTiger Rocks The Xbox Kinect (week3)

After the lambasting I gave the Xbox Kinect system in my last review (read all about it here) I thought it only fair to give it another shot and try not to be such a judgemental prick about it just because I was finding it near impossible to get the pics the Kinect had taken off the bladdy thing.

The good news is I finally figured out how to do it, the bad news is I spent about 30 mins painstakingly uploading at least 15 hilarious photos the Kinect Adventures game had taken of us (One. By. One), but when I hit kinectshare.com to get the pics there were only 3 (?).

So yeah. Here they are.

 

 

 

 

There were much. much better ones of people of all races jumping, ducking and generally making complete asses out of themselves I could have used but it’s too late now.

See, I’ve been connecting to X-Box Live using a 3G card which is a bit of a mission so to go back and do it all again (I’ve already assumed the SlickTiger horizontal blogging-in-bed position) is just plain not gonna happen.

For those of you wanting to connect using a 3G card, here’s how:

1. Get an ETHERNET CABLE
2. Connect the Xbox to your PC using the ETHERNET CABLE
3. Turn the Xbox on
4. Put your 3G modem into your laptop
5. Go to Control Panel and dig around for “View Network Connections”
6. Right-click on your 3G connection and check out “Properties”
7. In “Properties” click the “Sharing” tab
8. Tick the box that reads “Allow other network users to connect through this computer’s Internet connection
9. In the drop down menu under that option select “LAN Connection”
10. Connect to the internet like you normally would with your 3G modem
11. Dig around for “Network Settings” in the menu on your Xbox
12. Select “Test Connection” (I’m not actually at the Xbox so you’ll have to figure this part out yourself, but just make sure the Xbox is set to automatically detect the IP address and all that stuffs)
13. Hey presto! The Xbox should automatically configure all the settings it needs and badda bing badda bang you should connect to Xbox Live

Now you see why I’m not getting up to go and try get better pics of us making tits of ourselves. AFTER that you still need to fire up the game itself (in this case, Kinect Adventures) go to “Showoff and Share”, select your pics and upload them to kinectshare.com.

Then you have to visit kinectshare.com to download or share them with Facebook. Easy as pie if you have the patience of a monk and an hour to kill.

 

 

In fairness, the whole process would have been a LOT easier if I just had a fixed ADSL line into our flat, but I’m so dirt broke I’m eating stray cats these days. “Installing an ADSL line” is right below “selling a kidney” on my to do list at the moment.

Anyway, after some careful thought I figured out why I got bored with the Kinect system so quickly and it has to do with the games.

Once you’ve played them once the only challenge left is to try and beat your personal bests and because of this they start to feel a little repetitive after awhile.

They’re brilliant fun if you have people over and make awesome party games but I’d be really interested to see how they use the Kinect in games that actually change and evolve as you play them, like the new Harry Potter game for example.

 

 

My final verdict is I think the Kinect has HUGE potential as a gaming system that game developers haven’t even begun to unlock yet. Keep in mind that the first generation of games that were released for the Kinect were developed in roughly 6 months to be ready for its launch.

Given a bit more time I think we’ll see some killer titles coming out for the Kinect that will immerse gamers in a way they couldn’t even dream of right now.

If you’ve got a little money to burn and are looking for an awesome way to have some fun with your mates that doesn’t involve pure cane spirit, midgets, inhuman amounts of mescaline, phallic vegetables and a nervous ferret, the Xbox Kinect system is totally worth it.

-ST